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Sign In. Getting Started. Steamworks Documentation. ISteamNetworkingSockets Interface. Networking API similar to Berkeley sockets, but for games. When sending and receiving messages, the peer is identified using a connection handle. But unlike TCP, it's message-oriented, not stream-oriented. The boundaries between the messages are maintained by the API.
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It is advised to indent your code as you add nodes to the command. Usually the indentation corresponds to how many nodes deep one is on the command tree. The new line also makes it visible that another node is being added. There are alternative styles to formatting the tree command that are shown later on in this tutorial. This is because there is no code for the game to execute when all the required arguments have been met. To fix this, you need to tell the game what to run when the command is being executed using the executes Command method. Below is how the command should look as an example. Registering commands is done by registering a callback using the CommandRegistrationCallback.